Archive | February, 2010

Square-Enix sets impossible standards for potential Final Fantasy VII remake

22 Feb

Yoshinori Kitase, producer for Square-Enix, said the company would remake Final Fantasy VII if the project could be completed within a year, but he estimates it would take over a decade. That’s because he assumes a potential FFVII remake would incorporate the same level of graphical detail as Final Fantasy XIII, which took three and a half years to develop.

When viewed alongside the Compilation of Final Fantasy VII and  Square-Enix’s recent justification for removing traditional towns from FFXIII, that they’re too difficult to render in graphics worthy of high definition, it becomes clear the company is holding FFVII up to impossible standards, preventing it from receiving the modest remake it deserves.

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Every day the same dream

2 Feb

Thanks to a great movie from the early ’90s, we now associate the annual tradition of Groundhog Day with time loops rather than the prediction of more or less cold weather. This association has managed to find its way into video games over the years as both unique gameplay mechanics and shallow gimmicks.

Majora’s Mask seems to be the most well-known, but a quick Google search reveals a handful of games notable for their “Groundhog Day” concepts. I haven’t played, much less heard of, many of them. Flower, Sun and Rain was my most recent venture into living the same day over and over again, but I’d like to throw a more recent, lesser-known (and free) game into the discussion.

Every Day the Same Dream, a free indie game , illustrates its “Groundhog Day” connection right in the title. The concept is simple, and painfully familiar.

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