Archive | November, 2008

All For Naught

24 Nov

Now this a record…

With the previous Animal Crossings, I called it quits after a month or so. With City Folk, I’m throwing in the towel after just one week. Actually, it’s more like five weeks since I played this game back when it was called Wild World.

Animal Crossing: City Folk offers no innovation at all; not one bit.

I won’t hold it against anyone if they continue to play this game for years to come, but I will offer this: You have no room to complain about Nintendo’s pandering to the casual and ignoring the core if you’re satisfied with City Folk.

(more…)

Animal Duty: Wild World at War

19 Nov

I’ve been playing Animal Crossing: City Folk over the past three days along side the full version of Call of Duty: World at War. I’m working on reviews of both for Game Positive (WordPress doesn’t to be linking there correctly), a site that I recently began working with. You can already find my review of Wii Music there.

School has me busy right now, but I should be finished with my assignments tomorrow. Thanksgiving break isn’t far off and neither is the holiday break. Before and during, I’ll continue to play City Folk and World at War.

I’ve already finished WaW‘s campaign and was very much disappointed. The multiplayer is worthy successor to CoD4, though,  and is better in some regards. City Folk is very much the same, which is a mixed blessing. I’m planning on typing up a lengthy feature on the game and the series sometime during one of my breaks, but we’ll see how that goes.

At least the miniature furniture economy is still booming…

12 Nov

The Animal Crossing series’ claim to fame is its 24-hour, 365-days a year gameplay. I’ve played both the GameCube original (as far as everyone outside of Japan is concerned) and Wild World on the DS no longer than, what I would assume is, three months all together.

bold-animal-crossing

(more…)

“In my professional opinion, I should just shut up.”

10 Nov

Giant Bomb recently drew my attention to a feud between Infinity Ward (Call of Duty 4: Modern Warfare) and Treyarch (Call of Duty: World at War) representatives. Robert Bowling of IW is mad at Noah Heller of Treyarch for mentioning CoD4 too much in his WaW interviews.

bold-pro-opinion1

Apparently, Bowling thinks Heller is trying to ride on IW’s coattails as WaW nears its release. Whether or not this is true isn’t any concern of mine. What I find interesting is how Bowling finds it okay to voice his opinion so publicly. Allow me to explain.

(more…)

Latest VS Greatest

7 Nov

Now that it’s open to everyone on the 360, I’ve been playing the Call of Duty: World at War beta. I was late to the party on Call of Duty 4, not playing anything more than a casual match here and there until a few months ago. My roommate and I got addicted to the game then and it looks like World at War could be our next fix.

There are lots of changes in World at War, but I think the most significant are the sixty-year downgrades to the weapons.

(more…)

All Aboard

2 Nov

Jim Sterling of Destructoid recently made a post asking whether or not hype should be considered when reviewing a game.

He mentions that, as a consumer, most of us are influenced to some degree by hype, and that a game’s failure to meet its own hype often results in a more disappointing experience. Sterling’s conclusion was that hype should be considered in a review as it’s an unavoidable and influential aspect in how the player perceives the game.

While I agree with Sterling for the most part, he fails to touch on an important point.

(more…)

The Bigger Man

1 Nov

Nintendo’s latest installments in their two biggest franchises, Mario and Zelda, were rather lackluster in my opinion. It appears that the creator of both, Shigeru Miyamoto, agrees that “there was something missing.”

(more…)